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Microsoft's AI upscaler is now official on the ROG Xbox Ally X, and it works in handheld mode

Automatic Super Resolution, Microsoft's answer to DLSS-style upscaling, no longer requires docking the handheld or lowering your game's resolution first.

Microsoft's Automatic Super Resolution, or Auto SR, is officially rolling out to the ROG Xbox Ally X after a preview that started in April. It's Microsoft's own take on AI upscaling, the trick behind Nvidia's DLSS and AMD's FSR: render a game at a lower resolution, then use a trained model to sharpen it so it looks closer to a higher one. It runs on the chip's NPU, the neural processor that most PC software still leaves idle.

Where it works

The official release covers the ROG Xbox Ally X, the ROG Xbox Ally X20 and select Copilot+ PCs powered by AMD Ryzen processors.

What's new compared with the preview

  • Handheld mode. The preview only worked when the handheld was docked to a TV or monitor. Microsoft says it added handheld support because of popular demand, so Auto SR can now smooth out demanding games on the go.
  • No resolution fiddling. The new version works with games running at 1080p by default, which covers most games on these handhelds. The preview required lowering a game's resolution before it would kick in.
  • Sharper output when docked. Docked, Auto SR is meant to give "1440p-like" detail on a bigger screen while keeping frame rates smooth.

Microsoft does warn that running 1080p in handheld mode may not perform as well as other setups, though visual quality should still improve, especially in older games.

Coming later

Two upgrades will arrive through future Windows updates:

  • Performance Mode, which raises the ceiling to 120 fps. The preview topped out between 60 and 75 fps. Microsoft says this is aimed at fast, competitive games like shooters.
  • HDR support.

Why it matters

Handheld gaming PCs live and die by how well they balance performance and battery life, and upscaling is one of the best tools for that. The best-known upscalers, like Nvidia's DLSS and AMD's FSR, mostly need developers to build support into each game. Auto SR works at the system level, which could make it useful across a much wider library, including older games that will never get an update. It also gives the NPU, which has mostly sat unused on gaming handhelds, a real job.

Sources

This story is based on reporting from these outlets. Read them for the full picture:

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